书籍简介:
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
作者简介:
Richard Hawley
出版时间:
2013-02-18
章节目录:
暂无
封面图: