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《Grome Terrain Modeling with Ogre3D, UDK and Unity3D》

书籍简介:

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

作者简介:

Richard Hawley

出版时间:

2013-02-18

章节目录:

暂无

封面图:

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