专题栏目:ARVRMR虚拟现实

《Game Audio Implementation》

副标题:

A Practical Guide Using the Unreal Engine

书籍简介:

This book is driven by two beliefs. The fi rst is that people learn best about game audio by implementing audio in real games. The second is that the greater the integration we can have between the game designers and the audio designers, the greater the opportunities for audio as part of the gameplay experience.

作者简介:

Richard Stevens / Dave Raybould

出版时间:

2016

章节目录:

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