专题栏目:ARVRMR虚拟现实

《Learning Unreal Engine Android Game Development》

书籍简介:

If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

作者简介:

Nitish Misra

出版时间:

2015-06-30

章节目录:

Learning Unreal Engine Android Game Development
Table of Contents
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions

Getting Started with Unreal 4
What to expect
System requirements
Downloading and installing UE4
The Windows directory structure
Windows DirectXRedist
Launcher
4.X folders
The Engine Launcher
News
Learn
Marketplace
Library
UE4 Links
Summary

Launching Unreal Engine 4
Meet the Editor
The Unreal Project Browser
The user interface
The tab bar and the menu bar
The toolbar
Viewport
Modes
World Outliner
Content Browser
Details
Hotkeys and controls
Summary

Building the Game – First Steps
Projects
Creating a new project
Opening an existing project
Project directory structure
Bloques
Concept
Controls
Creating the project for the game
BSP brushes
Default BSP brush shapes
Editing BSP brushes
Blocking out the rooms with BSP brushes
The first room
The second room
The third room
The fourth room
Content Browser
Migrating and importing assets
Importing assets
Migrating assets
Placing actors
Materials
The Material Editor
The tab and menu bar
The toolbar
The Palette panel
The Stats panel
The Details panel
The Viewport panel
The Graph panel
Applying materials
Creating the materials
Pedestals
Doors
Key Cubes
Decorative assets
Lighting
Mobility
Lighting up the environment
Summary

Using Actors, Classes, and Volumes
Basic classes
Adding basic class actors to the game
Placing the Player Start actor
Adding triggers
Room 1
Room 2
Room 3
Room 4
Visual Effects
Adding Visual Effect actors to the game – Post Process Volume
Volumes
Adding Volumes to the game
Lightmass Importance Volume
Nav Mesh Bounds Volume
Room 3
Room 4
All Classes
Adding actors from All Classes
Camera
Matinee actors
Target Point
Room 3
Room 4
Summary

Scripting with Blueprints
How Blueprint works
The Level Blueprint user interface
The tab and menu bars
The toolbar
The Details panel
The Compiler Results panel
My Blueprint panel
The Event Graph
Using Level Blueprint in the game
Key cube pickup and placement
The Blueprint class
Creating a Blueprint class
Viewport
The Construction Script
The Event Graph
Scripting basic AI
Summary

Using Unreal Matinee
What is Unreal Matinee?
Adding Matinee actors
The Unreal Matinee user interface
The tab and menu bar
The toolbar
The Curve Editor
The Tracks panel
The Details panel
Animating the door
Room 1
Room 2
A bridge for the AI character
Summary

Finishing, Packaging, and Publishing the Game
Adding the main menu using Unreal Motion Graphics
UMG Editor
The tab and menu bar
The toolbar
The Graph Editor
The Details panel
The Palette panel
The Hierarchy panel
The Animations panel
Creating the main menu
Installing the Android SDK
Setting up the Android device
Packaging the project
The Maps & Modes settings
The Packaging settings
The Android app settings
Building a package
Developer Console
ALL APPLICATIONS
APK
Store Listing
Content Rating
Pricing & Distribution
In-app Products
Services & APIs
GAME SERVICES
Game details
Linked apps
Events
Achievements
Leaderboards
Testing
Publishing
REPORTS
SETTINGS
ALERTS
Publishing your game
Activating Google services
Preparing the project for shipping
Uploading the game on the Play Store
Monetization methods
Mobile performance and optimization
Summary
A. What Next?
Learn
AnswerHub
Forums
Summary
Index

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