书籍简介:
The first edition of 3D Game Engine Design was an international bestseller that became an industry standard. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players.
作者简介:
Eberly
出版时间:
2006-11-03
章节目录:
暂无
封面图: