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《3D Game Engine Programming》

书籍简介:

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

作者简介:

Stefan Zerbst / Oliver Duvel

出版时间:

2004-06-30

章节目录:

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封面图:

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