书籍简介:
About This Book
Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
Build a first person shooter from scratch with step-by-step tutorials.
Who This Book Is For
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
What You Will Learn
Prototype and iterate new game mechanics rapidly
Customize the player's abilities and controls
Build user interface elements, including health bars and objective counters
Set up interactions between player actions and game objects in the world
Create complex enemy AI that can sense the world around it and attack the player
Design menus that will allow your players to load, pause, and quit the game
Deploy your game to multiple platforms and share it with the world
作者简介:
Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.
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